i have a script which is working fine while pressing the arrow keys.now i want the camera to follow the object
var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0;
private var moveDirection : Vector3 = Vector3.zero;
function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) { // We are grounded, so recalculate // move direction directly from axes moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}