The problem is, when the player is in a movement platform, I need to make the player children of the platform for him moves according to the platform. So no force is added to the Rigidbody2D then the camera does not
move. Any tips?
Hi @Schumaker , maybe you could store the previous world position in your script and calculate the velocity based on current world position of your object
var currentVelocity = (currentWorldPosition - previousWorldPosition) / Time.deltaTime
Have you tried using Cinemachine? It supports 2D orthographic cameras, it’s very flexible and allows you to work in a more procedural way