Good morning, how can I make the camera follow the character, but just follow it from side to side so when the camera jumps do not jump too.
Thank you.
Good morning, how can I make the camera follow the character, but just follow it from side to side so when the camera jumps do not jump too.
Thank you.
Try this :
public gameObject target; //your player gameobject
private Vector3 targetPos; //the new destination
private float smoothTime = n; //set it as you want
void Update(){
targetPos = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z);
//Here its our Vector3, only the y axis will be always the same, but the others axis are equal to the player x,z axis
transform.position = Vector3.lerp(transform.position, targetPos, smoothTime * Time.deltaTime);
//Change the current position by our Vector3
}
I havent test it but it should work