Camera following Network.Instantiated GameObject

Hello,
there were many similar topics. I read them all and I still cant do this. The problem is I got two scripts. In script A Im spawning a clone of prefab like this:


void SpawnPlayer()
	{
		float x = Random.Range(-5f, 5f);
		Network.Instantiate(playerPrefab, new Vector3(2.144f+x, 3f, 30.516f+x), Quaternion.identity, 0);
	}

This scrip is making a clone of playerPrefab and I want in script B to use this clone


using UnityEngine;
using System.Collections;

public class CameraMovement : MonoBehaviour {

	public GameObject Gracz;

	void Update () 
	{
		if( networkView.isMine )
		{ 
			Vector3 temp = Gracz.transform.position;
			temp.y += 20;
			transform.position = temp;
		}
	}
}

and I want that GameObject called Gracz to be that Instantiated clone. How to do this? :frowning:

EDIT:
Ive tried something like that:


public GameObject Gracz;

into


static public GameObject Gracz;

and


Network.Instantiate(playerPrefab, new Vector3(2.144f+x, 3f, 30.516f+x), Quaternion.identity, 0);

into


CameraMovement.Gracz = Network.Instantiate(playerPrefab, new Vector3(2.144f+x, 3f, 30.516f+x), Quaternion.identity, 0);

Assets/NetworkManager.cs(42,32): error CS0266: Cannot implicitly convert type UnityEngine.Object' to UnityEngine.GameObject’. An explicit conversion exists (are you missing a cast?)
;(

EDIT2:
I used cast “as GameObject” but now all players uses the same camera sticked to the first clone (made by server).

EDIT3;
There is another strange thing. If there are two people on the server one of them (server) controls ball A and (client) controls ball B. This works. I display “networkView.owner” above players and there is magic. Both server and client cameras follows the same ball. The ball A (servers one). But server displays 0 above the ball and client displays 1 so it looks like both of them thinks the ball A is theirs. Even tho moving the balls works corectly.

Try

if (!networkView.isMine) {
     enabled = false
}

Ive deleted that project started from the very beginning and now its working.