If you take a look at the images you’ll be able to notice a hard edged circle surrounding the focus of the camera.
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Moving the camera higher/ lower can “hide” the problem, but the look changes https://gyazo.com/5a0eb0bc9eb08dc0964837f2a608e05d
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Changing the FOV moves the hard edge farther away.
This requires the camera to be lower than I want it to be. Also, the camera can see too far ahead as the player progresses around the track, so the problem is still visible
I’ve got my camera setup almost how it will be in the release build, is there a way to fix this without having to change the camera FOV + height + follow distance?