Camera from 3dsmax to Unity -> Lens mm

Is there a way to change the camera lens mm. in Unity?

I have a friend that is giving me an entire Scene in 3DSMax. He’s using the camera in a specific position, in which I put my own camera.

The problem is he’s asking me to use the following camera settings:
Camera FOV: 45
Camera Lens: 43,456 mm

These are the default camera settings of 3dsmax.

However, in Unity, I can’t find anywhere how to change the Camera Lens mm.

Thanks!

Check out this link: http://unity3d.com/support/documentation/ScriptReference/Camera-fieldOfView.html - Here’s the way to change camera’s FOV using scripting. Good Luck!,Hi there! Check out this link: http://unity3d.com/support/documentation/ScriptReference/Camera-fieldOfView.html

Check out this link: http://unity3d.com/support/documentation/ScriptReference/Camera-fieldOfView.html - Here’s the way to change camera’s FOV using scripting. Good Luck!

Look, that is not what he asked. I hope that people will try harder to read these before giving advice that may hurt their projects.

The 45 is all you need, adjust the camera’s FOV in the inspector. If it does not match, your friend may have given you a Vertical FOV, in which case (I found by adjusting cameras in Max) the FOV you need is going to be 26.231… But I am going to make a guess that unless it’s for a sniper rifle scope, it’s going to be 45.

The lens seems to matter very little in Unity from Max… but I have noted distortion between the two at lower FOVs.

Hope this helps.