Camera Height (y)

im working on a space shooter and bumped into a little problem... im using a script to control my camera movement but it always stays at the same height. i don't know how to add height to this script. i hope someone can help me with this problem.

here's the script im using:

var target : Transform;
var distanceToFollow : float = 5.0;
var height : float = 1.0;
var moveSpeed : float = 1.0;
var rotationSpeed : float = 0.2;
var damping = 6.0;
var smooth = true;

private var targetRay : Ray;
@script AddComponentMenu("Camera-Control/Smooth Look At")

function Update () {

    targetRay = new Ray(target.position,-target.forward);
    point = targetRay.GetPoint(distanceToFollow);
    point = Vector3.Slerp(transform.position, point, Time.deltaTime * moveSpeed);
    transform.position = point;


function LateUpdate () {
    if (target) {
        if (smooth)
            // Look at and dampen the rotation
            var rotation = Quaternion.LookRotation(target.position - transform.position);
            transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
            // Just lookat
function Start () {
    // Make the rigid body not change rotation
    if (rigidbody)
        rigidbody.freezeRotation = true;


Or, you can use the Spring Follow camera, and set the applicable height and distance

Think about specifically where you want your camera to be and which way it should be looking.

These script comments may or may not be helpful:

// shoot a ray from the player (target.position) straight backwards
// (-target.forward is the same as target.backward):
targetRay = new Ray(target.position,-target.forward);
// set the camera position to be 5 away on that line:
point = targetRay.GetPoint(distanceToFollow);

If you adjust where you shoot from, then the camera will be somewhere else. For example, using `target.position + target.right*3` will start the ray 3 to the player's right.