Camera / Imag effects on stereoscopic?

Hi! I am building a GoogleCardboard unity app, and would like to apply an image effects to both cameras. However, upon doing so the app appears ‘stretched’.I’veread this is an issue concerning how unity calculates an image effect, but is there a way round this?

Thankyou!

Yeah, if you’re a Unity Pro users, you can use the Unity 5.1 beta which does support this. Otherwise, you’ll just have to wait until Unity 5.1 is released.

Sweet! How does it support it? Do you just apply yur image efects to each camera and there’s no problem?

Well, with the native Unity VR integration, there is only a single camera. They do the funky stereo rendering stuff behind the scenes.