Hi All,
I am new to Unity and this is the first time I’ve messed around with lighting. My issue right now is that there is a large shadow being cast over one half of my main plane in one of my scenes. It wasn’t there earlier, and I’m not sure what I changed to make it appear. I have very few objects in the scene and I’ve tried turning on and off all of them to see where the shadow is coming from. It looks like the shadow is being cast by the main camera itself as the shadow moves when I move the camera position. What’s weird is that the shadow isn’t circular like I’ve seen in some other posts about cameras casting shadows, it’s just this large straight-edged diagonal across the scene. Also, doesn’t really change shape the way I would expect it to when I try moving around the directional light sources. Is this supposed to happen for some reason? Is there a way to disable the camera’s ability to cast a shadow?
Thanks!
