When I press play in the editor. I cannot look around and move the controllers until I click the game window. The camera is stuck at the origin of the Room-Scale Xr Rig (Action Based). This is fine but, when I build to the oculus quest 2 I have the same issue, except this time I cannot click with the mouse to focus the game window.
It feels like the application does not have focus?
Check if there is only one camera. The one on the rig. Remove any other cameras.
there was a stacked camera but I removed it and it’s still not working.
I was having the same problem in the editor (using 2020.3.X), but not in builds. The Lock Input to Game View option mentioned here worked for the editor: XR Interaction Toolkit | XR Interaction Toolkit | 1.0.0-pre.8
I don’t think that will help you with builds, I think it only applies to the editor but I may be wrong… wouldn’t be the first time. Maybe there’s something in here that will help: Configure Unity Settings | Oculus Developers
Good luck, hope you get it resolved.
Thank you, these are good links.
I did setup a new project, moved the content of the asset folder over and used a new rig. This did work, bu still having an issue (all white in some scenes) but that might be an unrelated issue I will go through those oculus unity configurations to make sure