Camera is making a trail render on sprites that are moving.

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Hi to all game developers! How are you, my friend?

So, apparently my main camera is rendering multiple images of the same object. It happens with objects on movement, it happens on the stage sprite also (when i move the player).

I tried everything, even tried searching on google but it found many solutions for this subject (the few ones didn’t worked for my issue).

Please, help me. I quit my job to do a game with all my heart but its beeing an averyday battle since i am alone and dont know anyone around that uses unity, so i am kinda battling alone.

I wish you well and wuld like to thank in advance.

The image doesn’t seem to show what you’re describing so it’s not clear what you mean. If it does then maybe edit the image to highlight it as it’s far from clear.

What you’re describing sounds like your camera is set to not clear the background to a solid colour etc so it’s left with whatever was there last frame i.e. the Camera.clearFlags (CameraClearFlags) are set to Nothing.

EDIT: I actually see it now (my brain didn’t see it for some reason originally). I think my guess above is correct so you must’ve changed this yourself. It’s not like that by default.

Your guess was correct, it worked!

I couldn’t find this option in the inspector but I did it via script and it worked. Thank you so much for your help.

It should be right there as the first option as seen in the manual here.

Anyway, glad you got it working.