so i have a 2D game and there is a camera, and the player moves, the camera follows it with a script. so if the script is off, it shows all the terrain, but if i turn on the script, it only shows the colour background, and none of the terrain and not the player.
this is the script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class offsetFollow : MonoBehaviour
{
public Transform followTransform;
public Vector2 offset;
// Update is called once per frame
void FixedUpdate()
{
transform.position = new Vector2(followTransform.position.x + offset.x, followTransform.position.y + offset.y);
}
}
image of the camera settings (i just started making the game today, its a prototype)
and this is what the camera gives me in the game:
i checked the position of the camera in-game and it is following the player.
so what is the problem?
my OS: Windows 10
Unity version: 2020.3.13f1
my game is for Android


Thanks a lot!
– unity_gR0Ni-1ZCuVaLwwhere do i put this? this is my code using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; // The object to follow public float smoothing = 5f; // The smoothing of the camera movement void FixedUpdate() { // Calculate the position the camera should be in Vector3 targetCamPos = target.position; // Smoothly move the camera towards that position transform.position = Vector3.Lerp(transform.position, targetCamPos, smoothing * Time.deltaTime); } }
– kaletvx