Camera Issues In FPS Game

Camera stuff is pretty tricky… you may wish to consider using Cinemachine from the Unity Package Manager.

There’s even a dedicated forum: Unity Engine - Unity Discussions

If you insist on making your own camera controller, the simplest way to do it is to think in terms of two Vector3 points in space: where the camera is LOCATED and where the camera is LOOKING.

private Vector3 WhereMyCameraIsLocated;
private Vector3 WhatMyCameraIsLookingAt;

void LateUpdate()
{
  cam.transform.position = WhereMyCameraIsLocated;
  cam.transform.LookAt( WhatMyCameraIsLookingAt);
}

Then you just need to update the above two points based on your GameObjects, no need to fiddle with rotations.

Otherwise, if you just need a good basic FPS, here’s one:

That one has run, walk, jump, slide, crouch… it’s crazy-nutty!!

1 Like