I am doing a car game.In this the camera in driver position.I am using “Vector3.SmoothDamp”
for camera follow and “Quaternion.Slerp” for camera smooth rotation.But the camera was jerking
when i drive car in city asset.( i.e. Buildings were shaking ).
I just added the camera as child of the car and removed the follow script.But still the camera
was jerking.
Can u please help to solve this problem.
Note:I searched in forum but i didn’t got solution.
That doesn’t sound right. I mean, a higher frame rate will no doubt smooth it out and make it less noticeable, but there could well still be something causing small errors.
If the camera is to be in the driver’s position I’d personally put its transform under the car’s transform. Then I’d add momentum motion to that based on the change in world velocity, if that’s what you’re trying to achieve with the SmoothDamp(…).