Hey guys! I have been having the weirdest issue with my camera and it is honestly stumping me. I have done everything I know.
Here is a video of it in action
Pay real close attention to the walls. You can see it “bleed”???
Not sure what is causing this. It is a regular camera with just a mouse look script. Nothing special
public class MouseLook : MonoBehaviour
{
Vector2 rotation = Vector2.zero;
public float speed = 3;
void Update()
{
rotation.y += Input.GetAxis("Mouse X");
rotation.x += -Input.GetAxis("Mouse Y");
transform.eulerAngles = (Vector2)rotation * speed;
}
}