Hello,
I am having a wierd zooming jump when moving between my freelook camera and the other camera in my scene if the freelook camera has an active CameraColliderComponent, and it is currently applying its restriction to the camera.
I am working with unity 2020.3.12f1.
If I disable it, I don’t get the weird zooming jump (but then I can zoom inside the cars…)
Is there anything I can do to have a smooth transition?
You can see the jump in the attached video.
49sxt2
Thanks for your time!