Camera jumping when going from freelook camera with collider to another camera

Hello,

I am having a wierd zooming jump when moving between my freelook camera and the other camera in my scene if the freelook camera has an active CameraColliderComponent, and it is currently applying its restriction to the camera.

I am working with unity 2020.3.12f1.

If I disable it, I don’t get the weird zooming jump (but then I can zoom inside the cars…)

Is there anything I can do to have a smooth transition?

You can see the jump in the attached video.
49sxt2

Thanks for your time!

Is it possible that when you disable the thing you’re disabling, you’re also disabling the thing that the camera is colliding with?

If not, can you please reproduce this problem in a sample project and log a bug with it?