Is it possible to use “camera.layerCullDistances” with different layers with the same camera in the same scene?
I have tried it based in the Unity docs:
function Start () {
var distances = new float[32];
distances[10] = 15;
camera.layerCullDistances = distances;
var moredistances = new float[32];
moredistances[12] = 100;
camera.layerCullDistances = moredistances;
}
But, in this example, the camera only culls the last layer (layer number 12 defined in moredistances)
Any idea?