hero : Transform;
static var cameraY : boolean = false;
function Update()
{
if(cameraY == true)
{
transform.position.y = Vector3.Lerp(transform.position.y, hero.position.y, Time.deltaTime);
}
}
I get an message of lerp wont work with (float,float,float). I switched lerp to move towards and it gave me the same float problem.