I was developing a game when a wild error appears. I have the next Hierarchy in my scene:
As you can see, my camera has the tag “MainCamera” that i need to access to it with Camera.main. And i access to it with the next code:
Camera camera = (UseFirstCamera) ? Camera.main : Camera.allCameras[1];
The problem is, with that code i obtain a IndexOutOfBound and I need to use the next code to access the camera:
Camera camera;
if(Camera.allCamerasCount == 1)
camera = (UseFirstCamera) ? Camera.main : Camera.allCameras[0];
else
camera = (UseFirstCamera) ? Camera.main : Camera.allCameras[1];
Cause the Camera.main is null, but it shouldn’t be so i think. am I doing or interpreting something wrong with Camera.main variable? (I need to use Camera.allCameras cause in other scenes i have more than one camera).
