Camera Move

So I have a cube, and when I press the cube I want to activate an animation. Only problem is the animation is on a different object. Here is my code so far:

function OnMouseDown() {
	if(GameObject.Find("Main Camera"))
		animation.Play("Move_Camera1");
}

Assuming the animation is attached to the camera (untested):

function OnMouseDown() {
    var go = GameObject.Find("Main Camera"))
    if (go != null)
       go.animation.Play("Move_Camera1");
}