It’s been quite a long while since I have used Unity and C# and I feel rusty as hell so this may be a very simple question and answer probably for most XD
So I want to make a WASD based movement for my controller whilst the camera retains a “x=55, y=45, z=0” rotation at all times.
How do I make the rotation work so it seems like I’m moving forward, back, left and right?
I’ll provide a screenshot with my current code.