# Camera Movement Effecting Objects (410108)

**URL:** https://discussions.unity.com/t/camera-movement-effecting-objects-410108/410108
**Category:** Camera
**Created:** [March 25, 2010, 2:43am UTC](https://discussions.unity.com/t/camera-movement-effecting-objects-410108/410108 "2010-03-25T02:43:47Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![anon\_62016915](https://avatars.discourse-cdn.com/v4/letter/a/94ad74/32.png) [@anon\_62016915](https://discussions.unity.com/u/anon_62016915)
#### Post date: [March 25, 2010, 2:43am UTC](https://discussions.unity.com/t/camera-movement-effecting-objects-410108/410108/1 "2010-03-25T02:43:47Z")

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On the project I’m working on, when you turn the camera in one direction an object becomes see through. Not the whole project but parts of it.

So if I move the camera to look at a wall, the corner might be missing or etc.

Anybody know how to fix this problem?

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### Author: ![andeeeee](https://avatars.discourse-cdn.com/v4/letter/a/51bf81/32.png) [@andeeeee](https://discussions.unity.com/u/andeeeee)
#### Post date: [March 25, 2010, 8:39pm UTC](https://discussions.unity.com/t/camera-movement-effecting-objects-410108/410108/2 "2010-03-25T20:39:31Z")

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Is the camera is looking at the reverse side of the mesh in the places that become transparent? If so, it is just backface culling in operation. You need to double up the mesh to make it double-sided.

If this isn’t the problem then can you give any more information about when it is happening? Maybe with specific materials, camera directions, areas of mesh, etc?

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### Author: ![Peter\_G](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/peter_g/32/381379_2.png) [@Peter\_G](https://discussions.unity.com/u/Peter_G)
#### Post date: [March 26, 2010, 1:41am UTC](https://discussions.unity.com/t/camera-movement-effecting-objects-410108/410108/3 "2010-03-26T01:41:00Z")

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Sometimes only specific faces will be backwards too. If so go to your modeling program and flip them.
