I have a character whose movement is controlled via IK / OnAnimatorIK().
The character’s movement is perfect - smooth as silk - when viewed in “Scene” window.
However, if I switch to the “Game” tab, I see a lot of “jittering” in the character’s movement. The “in game” camera is moved during Update() to track the character. I modified the code to cause the camera movement to occur in LateUpdate() with no success; the jittering is still there.
In fact, even if the “in game” camera isn’t moved during updates/lateUpdates, I still see some slight jittering in my character’s limbs that isn’t present when viewed in the “Scene” window.
Any ideas on how to get the “in game” camera to work like the “Scene” window’s camera? The “scene” window’s camera is doing something “right” (or at the right time) that the “in game” camera isn’t.