I am using a character controller using the move function so that the character moves forward constantly like in a top down shooter but can also “speed up” and slow down using the A and S buttons. Id like the camera to move with the player at that constant speed but not when the player speeds up or slows down. the move command uses a vector * time but the camera does not have a similar move function. I can change the transform of the camera but its hard to match it just right
I have figured it out nevermind but thank you