When the Player is a child of the camera, the camera sees the player, but moves impossibly fast.
When the Player isn’t a child of the camera, It doesn’t get seen by the camera when built.
Camera script:
using UnityEngine;
public class PlayerCam : MonoBehaviour
{
public GameObject player;
void Update()
{
gameObject.transform.position = player.transform.position;
}
}
(Unity 2020.3.30f1)
Sorry I don’t have more info, I’m just really confused.