I am using Cinemachine virtual camera to make a 3rd person camera.
When collision with ground is enabled, everything seems to work fine with one exception. When the player is facing and moves close to this cube, the camera jumps in front of the player and inside the object. You can see this here: https://gifyu.com/image/fUIB
The Cinemachine settings can be seen here: https://ibb.co/zG8XyKr
The cube object is also considered ground for purposes of collision. I appreciate anyone taking the time to look at this and offer advice.
Thank you.