Camera moves inside of object in front of player

I am using Cinemachine virtual camera to make a 3rd person camera.

When collision with ground is enabled, everything seems to work fine with one exception. When the player is facing and moves close to this cube, the camera jumps in front of the player and inside the object. You can see this here: https://gifyu.com/image/fUIB

The Cinemachine settings can be seen here: https://ibb.co/zG8XyKr

The cube object is also considered ground for purposes of collision. I appreciate anyone taking the time to look at this and offer advice.

Thank you.

Normally, you shouldn’t use the CM collider together with the 3rdPersonFollow, because 3rdPersonFollow has collision-avoidance built-in. Have you tried using that?

6965126--820616--upload_2021-3-23_10-43-18.png

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You’re right @Gregoryl . I disabled the collision extension and now it is working. Thank you for your help!

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