Camera moves on its own in play mode without changing its position on purpose?

Hi,

I don’t know if it is a bug or something wrong I did but my virtual camera moves on its own at runtime and I don’t understand why.

Here is the set up, I have virtual camera child of a cockpit as you can see here:

image

And here is the setting of the cameras:

image

I don’t want them to move so I disable everything.

The “Pod_01” has a rigidbody and a collider attached to it. What I don’t understand is, I was using the same setup in a previous Unity version (2022.3.12f if I remember well) and I did not have this issue.

I tried to remove and add the camera again, disable everything and re-enable it but nothing changed.

If you have any ideas, I would be pleased to read them.

Do they still move if you unparent them and move the to the root?

I am not sure if it make it works or not. It seems to be.

The only way I have found to fix it is to set the “Follow” of the virtual camera as the “Pod_01” and in “Body”, set as Transposer, Binding Mode as Lock Target and set all the damping to 0.

Which version of Cinemachine are you using? You can check in the package manager.

I am using the Unity version 2022.3.49f and Cinemachine 2.10.1

Does the problem go away if you revert Cinemachine to 2.10.0?

How can I do that?

image

image

It solves the issue!!!

Thanks!

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ok, so you’ve confirmed that we have a regression in CM 2.10.1. We’ll release a 2.10.2 shortly to correct it.

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Great!

Are you only in charge of the cinemachine or more things? I also have this topic with nobody who could help and I am pretty sure that this is an easy thing to do.

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