I don’t know if it is a bug or something wrong I did but my virtual camera moves on its own at runtime and I don’t understand why.
Here is the set up, I have virtual camera child of a cockpit as you can see here:
And here is the setting of the cameras:
I don’t want them to move so I disable everything.
The “Pod_01” has a rigidbody and a collider attached to it. What I don’t understand is, I was using the same setup in a previous Unity version (2022.3.12f if I remember well) and I did not have this issue.
I tried to remove and add the camera again, disable everything and re-enable it but nothing changed.
If you have any ideas, I would be pleased to read them.
I am not sure if it make it works or not. It seems to be.
The only way I have found to fix it is to set the “Follow” of the virtual camera as the “Pod_01” and in “Body”, set as Transposer, Binding Mode as Lock Target and set all the damping to 0.
Are you only in charge of the cinemachine or more things? I also have this topic with nobody who could help and I am pretty sure that this is an easy thing to do.