Heya,
I am developing a mobile game for my final year uni project. The camera is angled at 45 degrees orthagraphic down at the scene. I want it to continually move “upward” as in along the level independant of the player to force progression. the typical transform.Translate(Vector3.forward * Time.deltaTime*1); works fine however this moves it along the z axis which is diagonally downward into the scene. The Y axis is pointing diagonally upwards. So essentially I need to move it straight line along the axis in between the z and y
how I would I calculate this in code please?
Thank You!
