Hello, everyone
After i created a script to move a camera from one point to another, accidentally while searching about camera movement i have read a topic discussing how to create an animation to move the camera from one point to another
So, i’m wonder what is the difference between using a script and an animation to move the camera from one point to another?
Thank you all for your time.
This applies not just to cameras, but any type of moving object.
Scripted movement is easier for movements that can be described as a simple algorithm (the simplest being moving in a straight line at a fixed pace). Scripted movement is prohibitively hard for something as complex as realistic human and animal movement.
Animated movement is easier for complex maneuvers that cannot be easily described via an algorithm. You set the keyframes for position and rotation and let Unity fill in the gaps for you. Creating an animation is a bit laborious, though, hence scripts being easier for simple movements.
Another thing to note is that it is easy to adjust a movement script to work for any given start and end point, but it is harder to do the same for an animation (though still possible, I think).
Animating the camera bath via splines/curves is usually the more visual (and because of that easier) way to handle it. You can of course script such a system yourself as well, but I guess the articles you read about scripting camera movement were about very simple scripts that translate and rotate the camera. This has the advantage of allowing more specific control, but it’s generally difficult to create more complex camera paths.
If you’re only looking to move the camera in a straight line from one point to another, though, creating a simple script should be the better (less time consuming and more flexible) way.