I am using Unity Version 2018.3.8f1 Personal, this is my first Unity project, but I seem to have run into an issue regarding the camera movement. My scripts are running, however, I have added functions that move the camera using the w, a, s, and d keys and I have verified that they run by having Debug.log statements throwing out console statements whenever I press any of these keys. When I press the play button, the project runs smoothly and the camera pans as expected.
However, as the title suggests, as soon as I add a blender object, the camera freezes on the blender object I just added. The console statements operate just fine whenever I press any of the w, a, s, or d keys, but the camera portion of the code no longer wants to respond.
the capsule on the left is a movable unit, and the sphere and the rock are example obstacles. Its when the purple rock gets added when the camera stops responding. Let me know what you think! I am open to any ideas, and will provide more info on request.