public class CameraController : MonoBehaviour
{
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start ()
{
offset = transform.position;
}
// Update is called once per frame
void LateUpdate ()
{
transform.position = player.transform.position + offset;
}
}
attach your camera to cam gameobject via inspector and do the same for the player
public class CameraController : MonoBehaviour
{
public GameObject player;
public GameObject cam;
private Vector3 offset;
// Use this for initialization
void Start ()
{
offset = cam.transform.position;
}
// Update is called once per frame
void LateUpdate ()
{
cam.transform.position = player.transform.position + offset;
}
}