Camera not moving and no hover effects

Yes. In the next release you will be able to use gaze/pinch as an input mechanism in VR. When the system detects a pinch, you will get the following information through an input system (package) device:

  • The “device pose” representing a position and rotation where your thumb and index finger meet. This updates throughout the gesture as you move your hand.
  • The origin and direction of the initial gaze vector when the pinch first occurred. This retains the same value throughout the gesture.

The device will be very similar to the PolySpatialTouchSpace device (since renamed to SpatialPointerDevice described here. The main difference is that there will be no interactionLocation or targetId information, since there are no RealityKit objects in VR.