camera/object Wrapping problem [HELP]

I’m stuck with this problem and i am not sure of what to do, please someone help me…
The problem is, How can I wrap my objects to the camera view?

Like as shown above my character moves from the starting position to the end position where my character stops in the image, basically after it reaches that end point my character teleports back to the starting position using transform.Translate and I am already able to do this, but how can i possibly wrap the starting objects to my camera screen as if my character is running continuously?

BTW, i think I posted on a wrong thread I guess? I’m sorry for that, i’m having a hard time finding how to transfer my post to the question / answer section, MODs if possible can you transfer this for me?

Please help me :cry:
any possible solutions?

Nevermind I just happen to find a solution to my problem after a long night relaxed sleep,…

this is how i did it.

  1. at some point in the road,let’s say position.x of the character is < 30,
    destroy clone then create an instantiate a new clone of the object(the road in the image, all other objects such as the cubes are child to the road) at vector points attached to the end of the original road.
  2. synchronize everything.