Camera Off Centre

For some odd reason whenever I press the ‘play’ button to test my scene, the player camera moves a little to the right while the player body stays in the same position. When I rotate my character, everything moves as you would expect only the camera stays off centre.

I narrowed it down to the script for the camera causing the issue only I don’t know how. I was hoping that maybe someone could help? Here is my code for the player camera:

public class MouseLook : MonoBehaviour
{

public float mouseSensitivity = 120f;

public Transform playerBody;

float xRotation = 0f;

// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}

// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis(“Mouse X”) * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis(“Mouse Y”) * mouseSensitivity * Time.deltaTime;

xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);

transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}

I am relatively new to Unity so if I’m missing something really obvious, then that is why.

Thanks!

What does the camera’s transform look like in the inspector?

Never mind, I found the issue. At some point I altered the camera’s position and it was just resetting when the scene loaded haha! I’m such and idiot XD

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