I have two Cameras in my Scene. One is the default Main Camera, another is a Camera that I am using to render a batch of Meshes to a corresponding batch of RenderTextures, every frame. My code looks like:
//executed every frame cam.targetTexture = renderTextureA; Graphics.DrawMesh (renderMeshA, matrix, renderMaterial, layer, cam); cam.Render(); cam.targetTexture = renderTextureB; Graphics.DrawMesh (renderMeshB, matrix, renderMaterial, layer, cam); cam.Render(); cam.targetTexture = renderTextureC; Graphics.DrawMesh (renderMeshC, matrix, renderMaterial, layer, cam); cam.Render();
Now, this all works perfectly, with the one caveat, that cam will only actually start rendering according to these calls once I have hit play, and modified one of its properties in the Inspector.
It does not matter which property
It starts working immediately
upon modification of any of the
Modifying one or more of its
properties via script will not
cause it to start working, it has to
be done manually through the
This modification must be done
during Play mode.
Has anyone ever run into anything like this? I can’t find anything, either digging here or in the documentation for Camera or any of the classes it inherits from, all the way down to UnityEngine.Object.