Camera only takes picture of Terrain in Editor, not Build

I’ve come across an issue where if I render a camera snapshot to a texture in build I can’t see the terrain that it should be seeing. With all of the exact same settings and initialization, it works in editor.

The logs reflect the exact same settings on the camera for in editor and build.

If I activate a mesh below the terrain and increase the far clip plane, then I am able to see a picture of the mesh below the terrain in build. So it’s clearly not seeing the terrain in build, despite the layer settings being exactly the same in both build and editor.

I am writing the texture to a .png file in persistent data and it reflects these results.

So I’m wondering why the camera can’t see the terrain component in build.

Thank you in advance for reading.

Turns out the terrains were being drawn as instances which breaks the ability to take a picture of them in build.