Camera orbit around selected object?

I’m brand spanking new here so excuse this question if it’s obvious. Is there a way to get the camera to orbit around selected object(s) in the editor. Orbiting the origin is great at first but once your scene starts getting larger it gets a little cumbersome.

Is this possible?

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Select an object and press F to focus on it. Then, when you use the view orbit tool, it’ll rotate around that object (and its children).

Select the object that you want to orbit around, and push the “f” key while the cursor is in the scene view.

Daniel

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Press ‘F’ key to focus on the selected object. Then camera orbits around that.

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Hell of an echo in here. :wink:

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Wow, I guess we all replied at the same time.:smile:

I’m not sure the issue has been clarified at all. What you want to do is select an object to orbit around and hit the “F” key. :wink:

–Eric

Wait … So which key do I press again?

Thanks guys!
:smile:

I’m not sure, but I have a sneaking suspicion you have to press the “F” key. Not sure where I read that…

That’s what you get for reading the Rumors forum.

(Is that a 2.0 feature?)

OK, I figured it out on my own. Turns out you have to press the ‘F’ key.

Thanks anyway!

Sorry we failed you. How could we all get it so wrong? :cry:

Becuase none of us knew that it was the “F” key we were looking for? :wink:

derp

For any noobs out there, like me, when they say “press/push/hit F key”, they mean HOLD the F key down, then DRAG your mouse while HOLDING the Right Mouse Button down.

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Thanks cyrfer T.T

Yes, I had the same problem for several Weeks … And now u save my life :wink:

Thanks Cyrfer !

I am a noob myself but none of the answers were satisfactory to me here but the Unity manual in the Scene View navigation and the Movement shortcuts section was the ticket.

(1) Select the object you want to orbit
(2) Press ‘F’ to focus on it (just press once, do not need to hold down)
(3) Hold Alt+left-click, then drag (The same action applies to all mouse types, track pads and even for Mac and the one button)

Orbit only works in 3D mode not 2D

Also note that you do NOT have to hold the ‘F’ key while dragging. Orbiting sort of works if you hold the ‘F’ key while rotating with the Right mouse button but that’s not really orbiting the way Unity suggests. The instructions above work perfectly with a constant distance orbit around the object.

-Steve

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First day in Unity here thnx @ gameengineer2016 thats an actual camera orbit tool, only signed to like xD

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Since no one mentioned it:

If you select an object and hit shift+f, the scene camera will follow that object (until deselected).

Useful in play mode if you want to follow a moving object in the scene view.

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