Camera orbiting a point using gyroscope

Hello, I’m using Unity 5.6.0b11 and I’m making a Google Cardboard app. I was wondering if it was possible to use the gyroscope to control the orbit of a camera around a point.

Something like this:

Yes that’s possible in script.

INIT:
child your VR cam to a central hub
translate cam some -Z in space of that parent hub

PER FRAME:
rotate hub based on rotation euler.y of the vr cam.

It would probably feel awful for user though, I recommend at least putting a rate limit on the rotation, i.e. user looks left and hub rotates at some fairly slow rate, and don’t accel/deaccel just stop and start. But even then it’d be bad, basically: disconnecting visual rotation from vestibular rotation in VR is really bad unless you’ve got salty VR legs.