Camera path plotting live

Hi all,

My first question so go easy on me :slight_smile:

Scenario:
I have a wind farm model with rotating turbines, animated sea etc.
The user can fly around the model using the standard mouse and keyboard keys.

Question:
When the project is live (i.e. packaged up and everything) is it possible to plot the cameras path so that it can be rendered out as a video? and can videos be rendered out of a live project?

Thanks in advance for any help.

Yes but it requires Unity Pro.

Depends on what you want for a video - but there is :

[Application.CaptureScreenshot][1]

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    void OnMouseDown() {
        Application.CaptureScreenshot("Screenshot.png");
    }
}

You could make a little script that captures when the cam is animating - this is of course not going to work in a web player, and is not a video but could be easily used to make a video

There are a number of posts on UA about walking paths. One way that might simplify your task is to use iTween. You will find it for free in the Asset store.

As for making the video, see this post:

http://answers.unity3d.com/questions/14612/creating-a-video-from-unity.html

Be sure to read the answer by @Eric5h5 as well as the accepted answer.