I have a second camera (for rendering a gun scope view)
but when I turn this on and off, there is a huge pause… up to several seconds on some machines…
is there a way to get rid of the pause…
I only want that camera to render when in zoom scope view… not all the time.
I tried it, but its exactly the same…
IT seems to be something like unity is doing garbage collection or something similar and deleting all the camera’s resources when its not rendering anything.
(same result wether camera renderer is disabled, or if the culling mask is set to 0)
If you repeatedly change camaers quickly… multiple times… then its an instant change and there is no lag ever… however if you wait just a few seconds, and then switch cameras, there is a large lag.
does anyone have any idea how to stop this from happenning ?
thanks
This sounds strange - camera shouldn’t be so sensitive to such changes. Could you make small project which reproduces the issue and submit as a bug and post the case number?