Camera preview combines all cameras at once after exiting playmode

I have multiple cameras in my scene, whenever I exit playmode, the camera preview window combines all cameras at once, regardless of what camera is selected in the hierarchy.
(see below)

Thanks

This is getting frustrating:
Before entering playmode:

After exiting playmode:

The editor camera previews do not return to the state it was in before entering playmode.

j

I am so sorry for asking this, but have you tried restarting Unity?

Yes, I accidentally deleted that part in the thread.
If I restart Unity, the issue is resolved, the camera preview returns back to normal. But after I exit playmode the cameras previews get messed up. I have to restart Unity again everytime.
I am currently creating a bug report with a repo project, should be done in the next couple of hours.

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Awesome! Thank you sooo much for the bug report! If you post the Bug # here I’ll keep an eye on it too!

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EDIT: THIS IS NOT RELATED TO RUNNING ANY SCRIPTS

Submitted bug report: 738055
https://fogbugz.unity3d.com/default.asp?738055_d1urbvm4f9nubh5m

The repro is also at Dropbox:
https://www.dropbox.com/s/wkjv5cl1js0nstw/BugReporting-CameraPreview.zip?dl=0

To reproduce:

  1. Open the scene file in the attached repo.
  2. Select all the cameras.
  3. Notice the camera preview windows show each camera individually properly
  4. Enter playmode
  5. Exit playmode
  6. Re-Select all the cameras.
  7. Notice some camera previews combine multiple cameras together in the camera preview window

What you should see:
2347593--158903--beforeAfter.png

j

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