Greetings to all. I can’t figure out how to make Unity 6 so that when selecting the main camera in the hierarchy window, a small window (Camera Preview) would appear in the scene window, and when removing the selection from the camera in the hierarchy window, this window would disappear from the scene window itself. This was done in previous versions of the engine, and now I can only turn on and off the Camera Preview window myself every time, which is very inconvenient.
It is very inconvenient that every time you have to enable or disable the display of Camera Preview through an additional menu, I would like this window to open and close automatically depending on whether the camera is selected in the hierarchy or. Is there any way to do this in Unity 6?
I don’t think it’s possible.
The only thing I can suggest is to right-click on the panel and choose Collapse, and then dock the button in a corner of the screen:
This way you can quickly bring it up with one click. It still requires a click, but it’s better than going through the menu. Plus, when you click away it closes automatically.
Hope it helps!
Thank you for your reply, yes, I found such an opportunity, but I don’t fully understand why the functionality that worked earlier was removed. After all, it is quite logical if the main camera is selected in the hierarchy - a preview appears in the scene window, and if the camera is not selected, then there is no viewing. Perhaps someone can still tell you if it is possible to return it as it was?
In addition, the option you suggested also minimizes the preview window even if the main camera is selected, meaning it is impossible to interact and see immediately, so you still need to click and call the camera. It’s very strange that they did that.
Yeah, I don’t know for certain. I imagine it was part of a bigger rework to integrate that view with the Scene Overlays system (so giving you control of when/what/where to position them).