Camera problems

i got a

gamecamera
pausecamera

when level loads game camera its active
when i press optionguiTexture it disables game camera and enables pause camera.

problem is on unity it works great cuz i used a on mouse down, but i also have the ray hit for mobile, and when i click anywhere on the screen on game camera it switches pause camera and then i cant click anything on pause camera, altho it works great on unity here my come.


MY GUITEXTURE SCRIPT

#pragma strict
private var hit : RaycastHit;

//CAMERAS//
var gamecamera : Camera; 
var pausecamera : Camera;
//GUITEXTURES//
public var optionsTexture : GUITexture;

function Start () {

gamecamera.camera.active = true; 
pausecamera.camera.active = false;


}

function Update()
	{ions
				var touches = Input.touches;
					
				//detect which mobile buttons are pressed
	    		for (var touch in touches)
				{							
					if(touch.phase != TouchPhase.Canceled && touch.phase != TouchPhase.Ended)
					{																							
						if(optionsTexture.HitTest (touch.position)) //if touch position is inside options texture
			  				gamecamera.camera.active = false; 
							pausecamera.camera.active = true;
										
					}
					
				}
				
				if(Input.touchCount == 0)
				{
					
				}
			
			else
			{
		
				//----------------------------------
			}
			 	

}
//function OnMouseDown () {
	//			gamecamera.camera.active = false; 
	//		    pausecamera.camera.active = true;	
//	}

MY PAUSE CAMERA SCRIPT

#pragma strict
private var ray : Ray;
private var hit : RaycastHit;




function Start () {

}

function Update () 
	{
	if(Input.GetMouseButtonDown(0))
		{
		ray = Camera.main.ScreenPointToRay(Input.mousePosition);
		if(Physics.Raycast(ray, hit))
		audio.Play();	
			{	
			
//////////INTRO/////					
			if(hit.transform.name == "pauserestartbutton")
				{
			   Application.LoadLevel (Application.loadedLevel);
				}
			if(hit.transform.name == "pausemainmenubutton")
				{
			   Application.LoadLevel("main");
				}


 
			}
 		}
}

i cant figure out what im doing wrong, i been at itfor a couples days, someone enlight me please :slight_smile:

PS : all references are are set on inspector

Em I dont know if its the problem but when you touch the button your if statement only includes one camera? Shoudnt it be something like this:

if(touch.phase != TouchPhase.Canceled && touch.phase != TouchPhase.Ended)
   {
    if(optionsTexture.HitTest (touch.position)) //if touch position is inside options texture
    {
      gamecamera.camera.active = false;
      pausecamera.camera.active = true;
    }
   }
`   

I would recomend to write a ToggleCameraViews() function.
`

i solved it

what i did was i set a boolean to false

var options boolean : false;

function start

options false

function update

on touch or on mouse down on guitexture

options = true;

then

(options)
{
gamecamera.camera.active = false;
pausecamera.camera.active = true;
}

sorry for the sloopy script hope ti helps