Camera projection

Hi: im working on a car simulation game, i have a camera facing backwards so that i can have the rear view mirror effect, now…i want to project the camera with another silohuette rather than the standard rectangle shape…anybody has done something similar before? What can i do?

Thanks a lot for your help!

You can’t really do that. However, if you want to draw the result of the camera on an odd-shaped silhouette instead of a rectangle, you can use a render texture attached to an odd-shaped mesh. This requires Unity Pro.