I’ve attached an image to show what I’m talking about. To add a visual indication of speed when many scene objects will be quite distant, I’d like an effect that simulates that ubiquitous ‘space dust’ we all know and love.
I’m trying to decide on the best way to do this in Unity Free. My first thought is to use Unity’s particle effects, but I’m not sure I have enough control over them to produce this effect correctly. If I can spawn them “ahead” of the player ship based on its velocity, then scale their spawn rate and lifetime based on speed to prevent “thinning out” or leaving a trail at high speeds, it might work out.
However, so far I’m not producing results I like. Clearly I need some advice. Any suggestions for a method to make this effect look clean and be efficient in Unity Free?
Thank you for your time.
Edit: It might also be cool if particles “stretch” as pictured when the player ship rotates in place without translating. Because the camera isn’t at the ship’s rotation origin, this might occur regardless - I’m not sure yet.