Hello everyone!
does anybody know about Relative Camera Rendering feature in standard render-pipeline? Will it be planned in upcoming Unity versions?
I know it is currently in HDRP, and its working nicely but for now I would like to stick with standart RP for a while.
or
does anybody know how to solve shaking polygons/UVs at large distances ( 5 km and above… ) without using world streaming assets? ( networked game )
I’m not positive if you’re referring to the built-in render pipeline (the pipeline that existed before these new scriptable render pipelines) or if you’re referring to the Universal RP (which is the new standard pipeline but never actually referred to in that way). Since it’s not clear I’ll mention both.
Camera-relative rendering is currently marked as “in research” for the Universal RP. I have been treating this as a roadmap since it appears to be getting regular updates.
Meanwhile the built-in pipeline is for all intents in maintenance mode and will not receive any new features. Just bug fixes.
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