Camera.RenderToCubemap doesn't render transparent objects

Hello!

I was trying to render cubemaps by this command and it didn’t render the transparent objects. Everything else was rendered fine.

Originally i wanted reflection probes to render the inside of a room with windows on the wall. But that also doesn’t render transparent objects.

Could someone help me out?!

Okay, i’ve found the problem and the solution. I am using a custom shader for some particles.

The shader is transparent and it HAS to have “Cull Off”, otherwise it doesn’t get rendered. (The main camera is rendering it well anyway, only reflection probe is messing it up.)