I’m trying to capture 360 degree images from my scene. The problem I’m facing is that my camera is using auto exposure among other post processing effects and you can see the edges between sides of the cubemap because auto exposure alters the brightness of each side differently. I could just turn auto exposure off when capturing the cubemap but then the lighting is off.
Can I somehow first capture the cubemap and then apply the auto exposure on to the entire cubemap instead of each side individually?