Camera rotation behaving strangely

I have a script that should allow the player to look around, but there is some strange behaviour where the camera jumps back to looking forward every frame, i will link a video that shows the script for this and the behaviour of the camera.link text

Try using transform.Rotate() instead. It’s a pretty simple helper function. Let me know if it works.

Hi. Seems you wanted to use euler angles instead of rotation. Try this:

using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

public class CameraLook : MonoBehaviour
{
    [SerializeField]
    private GhostPart ghostPart;

    [SerializeField]
    private float lookSensitivity = 10;

    private void Update()
    {
        FindCameraMovement();
    }

    private void FindCameraMovement()
    {
        if (!ghostPart.isGhostPartActive)
        {
            return;
        }

        float _xRot = CrossPlatformInputManager.GetAxis("Mouse X");
        float _yRot = CrossPlatformInputManager.GetAxis("Mouse Y");
        _yRot = -_yRot;
        Vector3 _rotation = new Vector3(_yRot, _xRot, 0) * Time.deltaTime * lookSensitivity;
        Vector3 _currentRotation = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0);
        Vector3 _newRotation = _rotation + _currentRotation;
        transform.rotation = Quaternion.Euler(_newRotation);
    }
}