Im setting up an FPS with a floating hand holding a gun. I positioned the camera at head level for the player model and the gun at the default position. I would like to note that the guns position/rotation is controlled by the camera via the Player Object (the gun being the child object). I’m running into an issue where the position of the gun not staying at the center of the camera like in fps games where it makes sense.
I’m not sure what the root cause of this issue is. Is it the camera or the gun rotation? Is fixing this issue quite complex? This is how it should work. The position of the gun is always in the same position no matter what rotation.